Here are the key features of the game according to the developer: Originally released only on PC, Oskar Stålberg partnered with Raw Fury to release Townscaper to even more platforms, like iOS, macOS, Android, and Nintendo Switch devices. It is this tranquil straightforwardness that has captured the attention of gamers looking to unwind as well as those brimming with creativity that simply want a sandbox to playĪccording to the developer, Townscaper is an experimental passion project, “more a toy than a game.” Instead of needing to open the game to collect bonuses and complete missions, users can play it whenever and however they want. The appeal of Townscaper is as simple to understand as the game itself – just build something beautiful. There is no story, nothing to unlock, no levels to chase – just the soothing sound of plopping down colorful building blocks and the satisfaction of watching the algorithm effortlessly link them together to create an ocean-side town. It’s possible to build small hamlets, soaring cathedrals, canal networks, or sky cities on stilts block by block. With no goal and no gameplay, Townscaper lets you build quaint island towns with curvy streets. The challenge here is to build a town in your own way. If you build Windfall Island, don't show me.Indie developer Raw Fury just released Townscaper, a beautiful game for iPhone and iPad users. You can find Townscaper over on Steam for £4.79/€4.99/$5.99. So far as I can tell, tediously removing and rebuilding each individual block is the only way to repaint a town if you got carried away and accidentally went monochromatic. My personal pick would be the ability to change the color of a block without removing and replacing it. Townscaper is still in early access, despite the extremely imaginative builds already being made. Stålberg has said he wants to see how folks interact with Townscaper to decide on new features. Another user took it for a spin and got this very hectic-looking town. This builder was inspired by the Port Jouvence map built by "Tukata11." Just for fun, here's a giant, yellow residential building called The Hive.Īnother player, "Nviate" has created a script to auto-generate builds by creating save file codes that can be imported into the game. Can't wait to play the first game set in Seegrad, given how much backstory the dang place already has. Christopher's was the site of the famed Battle-Between-the-Stray-Cats-and-the-Seagulls during the mayoralty of Lord Bronislaus," is just one of the bits of lore on their museum-worthy diagram. Are you kidding me? This is bananas and I love it. The diagram of fictional Seegrad made by "Yalensky" below is daunting. Not only that, they're naming and labeling them as if they're maps of actual cities. Other folks are creating highly detailed towns that look like they might be real places. While this maze can be completed from above like a 2D puzzle, another maze by "Pesto_Power" challenges you to think in 3D by using the stairs and arches generated to get from one place to another as if you were actually walking around. EsNTCo8Ztj- Gold-Plated Games JTo see this content please enable targeting cookies. Here's another Townscaper maze! Only one path leads from the northern white tower, past the eastern one, to the western tower.
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